Kurt Squire

Curriculum and Instruction

Career Achievements

PUBLICATIONS

Holland, W., Jenkins, H. & Squire, K. Theory by Design (2003). In Perron, B., and Wolf, M. (Eds). Video Game Theory. Routledge.

Squire, K. & Jenkins, H. (in press). Harnessing the Power of Games in Education. To appear in Insight.

Barab, S.A. & Squire, K.D. (in press). Design-Based Research: Putting a Stake in the Ground. To appear in Journal of the Learning Sciences.

Barab, S.A. Thomas, M.K., Dodge, T. Newell, M. Squire, K. (in press). Design Ethnography: Building a collaborative agenda for change. To appear in Anthropology & Education Quarterly.

Jenkins, H. Squire, K. & Tan, P. (in press). You Can’t Bring That Game To School!: Designing Supercharged! To appear in B. Laurel (Ed.) Design Research. Cambridge, MIT Press.

Squire, K. and the Games-to-Teach Research Team. (2003). Design Principles of Next-Generation Gaming for Education. Educational Technology, 43 (5).

Squire, K.D., Makinster, J., Barnett, M., Barab, A.L., & Barab, S.A. (2003). Designed Curriculum and Local Culture: Acknowledging the Primacy of Classroom Culture. Science Education. 87:1– 22.

Squire, K. (2003). Video games in education. International Journal of Intelligent Simulations and Gaming (2) 1.

Squire, K.D. (2002) Rethinking the role of games in Education. Game Studies, 2(1). (http://gamestudies.org).

Jenkins, H. & Squire, K.D. (2002). The Art of Contested Space. In L. King, (Ed.) Game On!. London: Barbican Press.

Barab, S. A., Barnett, M., & Squire, K. (2002). Preparing pre-service teachers: Developing an empirical account of a community of practice. The Journal of the Learning Sciences 11(4), 489-542.

Barab, S., A., Barnett, M., Yamagata-Lynch, L., Squire, K., & Keating, T. (2002). Using activity theory to understand the contradictions characterizing a technology-rich introductory astronomy course. Mind, Culture, and Activity, 9(2), 76–107.

Barab, S. A., Hay, K. E., Barnett, M. G., & Squire, K. (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices/Understandings. Cognition and Instruction. 19(1), 47-94

Squire, K.D. & Johnson, C.B. (2000). Supporting Distributed Communities of Practice with Interactive Television. Educational Technology Research & Development, (48),1, p. 23-44.

Barab, S. A., Squire, K., & Dueber, B. (2000). Supporting authenticity through participatory learning. Educational Technology Research and Development, 48(2), p. 37-62.

Barab, S. A., Hay, K. E., Squire, K., Barnett, M., Schmidt, R., Karrigan, K., Yamagata-Lynch, L., & Johnson, C. (2000). Virtual solar system project: Learning through a technology-rich, inquiry-based, participatory learning environment. Journal of Science Education and Technology, 9(1), 7-25.*

Squire, K. D. & Reigeluth, C. M. (2000). The Many Faces of Systemic Change. Educational Horizons, 78(3), p. 143-152.

Squire, K. D. (1999). Opportunity Initiated Systems Design. Systems Practice and Action Research. 12(6), p. 633-648.

Reigeluth, C. M. & Squire, K. D. (1998) Emerging Work in the New Paradigm of Instructional Theory. Educational Technology, July.

 
 

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